Credits: Game Test Analyst
At Sony Interactive Entertainment, I conducted comprehensive testing on this title, identifying and documenting a variety of bugs with from gameplay, UI, performance, and animation bugs. I collaborated with developers and designers to provide feedback on mechanics and usability of the game. As well as having developed automated test scripts using in-house tools and Java to streamline game testing efficiency. This especially came in handy for testing new content updates and patches to ensure it had a smooth integration with the existing game. All of this to contribute a smooth user experience to the players.
Credits: Playtester
Through SEGA's SEGA Insights program, I playtested various game features, identifying and documenting bugs, glitches, and inconsistencies for a project to ensure a smooth, fun experience for the player. I collaborated with other team members to consolidate feedback for the QA/focus group facilitator, and pointed out both flaws and strengths of the content given to allow a nuanced discussion of the material.
Credits: UI Design/QA Tester
Through the use of Trello for management, Discord for communication and GitHub for the latest builds, I worked with my group for Gamedev.tv's Game Jam 2022 remotely to develop and QA test a top-down shoot-em-up game.
Credits: Playtester
Further information cannot be disclosed due to signed NDA.